Examples of the different assets for different upgrade tiers.
Example of a furniture concept, ready to be modeled.
Color palette tests as various stages of visual development.
Early ideas for kitchen furniture and layout.
Developed during MassDigi 2021 Summer Innovation Program. I designed and modeled most of the environments and 3D assets. We required multiple sets of assets for different upgrade tiers, which I took from early concepts to finalized models. I worked with other artists on the team to establish a cohesive style and color palette, and to ensure the assets could be easily implemented.
Pictured here are screenshots from the game, my concept sketches/renders/paintovers, and a guide to furniture tiers used in early development.
PLAY: App Store // Google Play
A surreal exploration game created remotely during the 2021 Global Game Jam. I contributed to overall concept and game design, art direction, and environment design and implementation. I primarily created the fake “Hot Topic,” a parody of the real store.
Playable HERE.
“Alone in the woods, with nothing but your trusty grappling hook by your side, you must swing to place the sun back in the sky.”
A collaborative project done in early 2020. I contributed to level and environment design, narrative development, character design.
Playable HERE.
A platformer about trying to fix the game from the inside, created during the 2020 Global Game Jam. I helped develop the concept and gameplay, and modeled the environments and props.
Playable HERE.